Workshops

  • All workshops are in the Kenan Science Library, G301 Venable Hall, unless otherwise indicated.
  • Registration is only required for the events indicated.
  • Suggest other topics by emailing us, KenanMakerspace@unc.edu

For more events, see also:
BeAM workshops in Murray Hall and Hanes Art Center
University Libraries Research Hub Calendar

Spring 2018

Look for more Spring workshop dates and registration to be posted soon!

3D Design and Printing

Interested in 3D printing but don’t know where to start? Come learn about some tools that will help you bring your ideas to the physical world, and start designing with Tinkercad. Note: please bring a laptop computer and mouse to this workshop.

  • January 11, 5:30–6:30
  • January 17, 5:30–6:30
  • January 21, 5:00–6:00
  • January 25, 5:30–6:30
  • January 28, 5:00–6:00
  • January 31, 5:30–6:30
  • February 4, 5:00–6:00
  • February 5, 5:30–6:30
  • February 11, 5:00–6:00
  • February 13, 5:30–6:30
  • February 18, 5:00–6:00
  • February 21, 5:30–6:30
  • February 25, 5:00–6:00
  • March 1, 5:30–6:30
  • March 4, 5:00–6:00
  • March 6, 5:30–6:30
  • March 20, 5:30–6:30
  • March 25, 5:00–6:00
  • March 28, 5:30–6:30
  • April 2, 5:30–6:30
  • April 8, 5:00–6:00
  • April 12, 5:30–6:30
  • April 15, 5:00–6:00
  • April 22, 5:00–6:00
  • April 24, 5:30–6:30
  • April 29, 5:00–6:00

Virtual Reality Development Studio Orientation

This orientation will allow you to use our Virtual Reality Studio with the HTC Vive.

Tuesdays at 2:00
Fridays at 12:00

  • January 16
  • January 23
  • January 30
  • February 6
  • February 13
  • February 20
  • February 27
  • March 6
  • March 20
  • March 27
  • April 3
  • April 10
  • April 17
  • April 24
  • January 12
  • January 19
  • January 26
  • February 2
  • February 9
  • February 16
  • March 2
  • March 9
  • March 23
  • April 6
  • April 13
  • April 20
  • April 27

Creating and Exploring in Virtual Reality

Get started with virtual reality by creating content, learning to use a game engine, and then exploring that environment using the HTC Vive VR headset.

I.  Build a 3D model of the Old Well using Sketchup.  At this workshop you will learn the basics of 3D modeling, what you can do with a 3D model after its made, and how to use the popular and free modeling platform Sketchup Make. Please bring a laptop and mouse to the workshop, and download the free SketchUp software (here) prior to the workshop.

II. Build an Explorable Video Game Environment in Unity3D:  In this workshop you will use the video game engine Untiy3D to create an environment to explore with a first-person, playable character.  Topics covered will include using object primitives, importing 3D models into Unity3D, applying textures to models, adding colliders to meshes, and inserting a playable character with which to walk around your modeled environment.  No coding or prior experience required.  Please bring a laptop and mouse to the workshop, and download the free Unity3D Personal software (here) prior to the workshop. It is suggested, but not required, that you attend our SketchUp or 3D printing workshop prior this one.

III. Model a Low Poly Mountain Scene with Blender: Start creating more advanced 3D models for VR environments with Blender, a powerful, open-source 3D design program. Please bring a laptop and mouse to the workshop, and download the free Blender software (here) prior to the workshop.

Electronics Workshop Series

I. Simple circuits: Learn the basics of making electrical circuits to bring energy to your projects.

II. Beginning Arduino: Get started with Arduino, an open-source electronic development board useful for many fun and practical applications. Note: please bring a laptop computer to the workshop, and install the latest version of the Arduino software.

III. More Arduino Projects: Learn to use more advanced components with Arduino. Note: please bring a laptop computer to the workshop, and install the latest version of the Arduino software.

3D imaging

3D  Imaging with the NextEngine scanner: learn to create a high-definition 3D scan of a real-world object using our NextEngine.

  • January 22, 5:30–6:30
  • February 20, 5:30–6:30
  • March 22, 5:30–6:30
  • April 16, 5:30–6:30

3D Imaging with Agisoft PhotoScan:  a basic workshop to learn to create 3D images from a series of photographs using a regular camera and PhotoScan software.

  • January 29, 5:30–6:30
  • February 27, 5:30–6:30
  • March 29, 5:30–6:30
  • April 23, 5:30–6:30

Other Workshops

3D Paper Design with Pepakura: We will use the 3D paper design tool Pepakura to create cut-and-paste models that can be assembled from just paper and glue.

LED Pop-up Card: Learn basic circuit design and 3D paper construction with this simple and fun project.

 

Learn to Solder: Participants will learn and practice how to solder by completing a simple circuit which responds to ambient light levels by adjusting its brightness.

Design a Laptop Sticker: Take your laptop sticker game to the next level! We’ll show you how to design your own custom laptop stickers, and then cut them immediately with the help of Kenan Science Library and BEAM! PREREQUISITES FOR THIS WORKSHOP:  1) You must attend a BeAM orientation before this workshop. Check the BeAM schedule and attend an orientation at Murray or Hanes. 2) You must download and install Adobe Illustrator on your laptop before the workshop. Request Adobe through UNC ITS. If you have any questions, please feel free to contact Kelsey at knhammer[at]live[dot]unc[dot]edu.

LED Mask: create LED-lit masks with conductive thread.